![]() ![]() License These contents can be distributed royalty-free regardless of commercial or noncommercial use only when used for games created with SMILE GAME BUILDER. 3D Models (10 types) +Color/Size Variations (15 types) + Elemental Earth + Elemental Fire + Elemental Water + Elemental Stone + Lizard (w/ 3 color options) + Slime (w/ 4 color options and 4 small sizes = Total 8 models) + Toad (w/ 3 color options and 3 small sizes = Total 6 models) + Giant Wasp + Giant Spider (and a small size) + Giant Rat Bonus Model (1 type) + Talking Tree: This is a bonus model and it has several facial expressions and talking motions. The artist is Jacob Mann who is a sound & CG creator in Texas. Types of DLC : 3D Model Resource Pack Release Date : May 31st, 2017ĭetailed Description "Jacob’s Monster Pack Volume 1" is a nature based 3D monster model resource pack with the essential elements to fantasy worlds, such as spirits, lizards, and giant bugs. Please read End-User Software License Agreement (EULA) for more information. Bonus Furthermore, this DLC includes a game file, “Iron Will” made by Pon Pon Games, and the purchasers can see and apply its techniques to your games and also edit it to create fun fictions. The exact motions from the original game, “A Healer Only Lives Twice”, were implemented to these models, so after purchasing it, you can create dynamic 3D battles and wonderful scenes right away. 3D Models (26 types) + Variation Models (67 types) + Main Characters (2 Types) This DLC gives you a total of 95 models: original 48 unique and cute characters from “A Healer Only Lives Twice” (26 models + 22 color variations) and additional 45 color variations and also 2 main characters, a knight and a priest. With a little bit more effort you could probably spend that time just making a basic true 3D rather than a knock off.Detailed Description “A Healer Only Lives Twice Character Resource Pack” is a 3D model resource pack which contains a variety of 3D resources from an award-winning simulation game “A Healer Only Lives Twice” created by Pon Pon Games. ![]() Making Neo-Mode work properly is a fairly considerable amount of work. I know this is stretching away from the Neo-Mode look you were asking about, but it will give you some ideas. The hardest part about that model is probably how it is rigged, and really, even that is not difficult. An example of this kind of shading was used in The Legend of Zelda: The Windwaker.Īlso, in the above screenshot, that Link uses some really basic shapes as well, the head is a simple sphere with the hat added to it and the arms and legs are basic cylinders with just a few sides and a sphere at the end of them. If you are not good with textures/sprites or what have you, you can simply just add very basic cell shading, or "Toon" shading, which will let you use flat colors to make the model pop. A tree model like that could be hammered out in a matter of minutes. Those trees are simply spheres with a pentagon shaped trunk and some texturing and scaling. I think when it is all said and done, if you stick with a 500 poly limit to models, they should be easy enough to make and really tack on a very minimal amount of time vested towards a project relatively speaking. I am going to go out on a limb here and say that if 3D is what you are looking for, sticking with extremely conservative models and working out your own engine is probably what you want to be doing once you realize how much of a crapshoot it is going to be to get this effect. Has me paying a lot more attention to the posts I read now. I am glad you pointed out there were links though because I would have had no idea there were links there even if I read it a second time. Even as slow of a reader as I am, I read faster than my brain could distinguish the difference between the link and the normal text. Somewhat in the defense of Varus, I use a lighter theme here on PC and I did not even notice the links the first time I read through, because they are not underlined and only vary in color in the slightest. ![]()
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